Welcome...
Here you will find all the Deathmatch levels I have made for Half-Life. If you play them, please drop me a note to let me know what you think of them.
As of May 15, 2004, I am including an md5 file and a sig file with each ZIP file on this site. If you do not know what they are -- or if you have read my explanations and still don't know what they are -- then you do not need them.
Note that all of these levels were originally conceived with two players in mind; some are listed as being more suitable for more than two players -- but they should be playable by two, if you are a little more patient... The decision, of course, is up to you!
Levels listed herein:
| File | Downloads | Other | Size | Players |
|---|---|---|---|---|
| canyon_redux.zip | (76 downloads) | [sig|md5] | 6,332,250 bytes | 2-10 |
| lab11_lavalab.zip | (76 downloads) | [sig|md5] | 3,536,755 bytes | 4-12 |
| n_mausoleum.zip | (588 downloads) | [sig|md5] | 4,251,167 bytes | 2-8 |
| lab17_quake.zip | (479 downloads) | [sig|md5] | 2,055,729 bytes | 2-8 |
| lab17_flood.zip | (380 downloads) | [sig|md5] | 1,256,654 bytes | 2-8 |
| lab17_slimelab.zip | (342 downloads) | [sig|md5] | 2,115,379 bytes | 3-16 |
| lab17_storage.zip | (315 downloads) | [sig|md5] | 1,588,696 bytes | 3-12 |
| lavalab_erupt.zip | (318 downloads) | [sig|md5] | 373,880 bytes | 2-6 |
| lavalab.zip | (386 downloads) | [sig|md5] | 640,940 bytes | 3-10 |
This is a waste processing station (and, apparently, subsidiary storage centre) in the bowels of a planet-spanning city. For the full story of where the original concept came from (the original Canyon level was built by Ben Davies) see the documentation -- and the reference screenshots below (for each shot from my level, I have included the corresponding shot from the original!)
Be warned: this is a complex level and it does not behave well under the HL SOFTWARE display driver. If your hardware limits you to using that driver, do not download this level! Sorry.
This is a research lab nestled precariously in the caldera of an active volcano -- and is a full remake of my original LavaLab level. It is bigger, faster, stronger -- and hopefully it's a little better, too. Visually it is a vast improvement over the original, but only you can judge whether the gameplay has also improved...
The general idea is the same, but the level design is different.
Be warned: this is a complex level and it does not behave well under the HL SOFTWARE display driver. If your hardware limits you to using that driver, do not download this level! Sorry.
In a remote region of the Tibetan plateau, nestled amongst the mountains of the Kailash Range, lies an ancient necropolis whose very existence raises questions which shake the foundations of our knowledge of early civilisations. Although only small, this pyramid shows undeniable aspects of both Egyptian and Incan influence. Details are still sketchy, however, for both teams sent to investigate seem to have disappeared without a trace.
The original design concept for this level was somewhat larger; ultimately it began to push at the limits of Half-Life's game engine, and its playability began to suffer as a result of its size, so I made the decision to split it into two. Soon thereafter, "two" became "three".
Necropolis: Mausoleum is the first to be released; the others should follow "soon".
Be warned: this is a complex level and it does not behave well under the HL SOFTWARE display driver. If your hardware limits you to using that driver, do not download this level! Sorry.
When the subterranean river of slime was first discovered, along with its unearthly fauna and mysterious crystalline growths, a nameless branch of the government scrambled to install a research facility to explore its potential for military applications. Soon after construction was completed, the installation suffered structural damage due to the inexorable growth of the crystals embedded in the surrounding rock.
This level is the first half of what was originally going to be SlimeLab; its companion level is Lab17: SlimeLab.
As with LavaLab, there are two variants to this level; the full Lab17: Storage and the post-disaster Lab17: Flood. See the documentation for further information.
Be warned: this is a complex level and it does not behave well under the HL SOFTWARE display driver. If your hardware limits you to using that driver, do not download this level! Sorry.
Deep beneath the surface of this remote island, at the end of a mile-long rail tunnel, lies this laboratory devoted to discovering the secrets of the slime. Sure, it's green, it's slimy, it smells bad -- but obviously there must be more to it than that! (People can get research grants for anything! Governments doubly so!)
This level is the second half of what was originally going to be SlimeLab; its companion level is Lab17: Storage.
As now seems traditional, there are two variants to this level, the full Lab17: SlimeLab and the post-disaster Lab17: Quake. See the documentation for further information.
Be warned: this is a complex level and it does not behave well under the HL SOFTWARE display driver. If your hardware limits you to using that driver, do not download this level! Sorry.
For those of you interested in how the above all came about, I have separated the convoluted development history out into its own file. You may find it worth a read, if you want an insight into the crazed workings of my mind...
This is a research lab nestled precariously in the caldera of an active volcano. Above the close-study platform, enclosed in a cube of concrete, are three levels: storage, recreation, control. The only means of access for scientists travelling to and from the lab is the weekly helicopter drop to the helipad on the roof.
There are actually two variants of this level available. In addition to the full LavaLab, there is a post-disaster version, LavaLab: Erupt. As the name suggests, this is the level after the volcano has erupted. See the documentation for further information.